Behind the Scenes of Fallout, Gaming’s Most Unexpected Television Success
The post-apocalyptic TV series has come back to its platform, and it's fair to say that fans were pleasantly surprised by the excellence of its debut season. By illustrating the retro-futuristic, nuclear-ravaged United States through the lenses of three different characters, it managed to capture multiple facets of the gamer's journey.
We followed Lucy the vault dweller, trying to uphold her morals and learning that the ruined world made that very difficult; Brotherhood initiate Max, the militant faction new recruit, who begins to question his organization's dogma and causes plenty of trouble in robotic power armour; and Walton Goggins's character, a breakout character who has entirely abandoned any sense of morality out in the contaminated wastes.
Building Anticipation for Season Two
The show's first season conclusion disclosed a major secret about those responsible for the nuclear war that trapped a society in subterranean shelters for an extended period. It also posed numerous mysteries open for the upcoming chapter – and, this time, expectations are considerably elevated.
“We’ll take ‘pretty good’ – we should print that on merchandise,” says one of the series creators.
“Going into the initial season, people were like, ‘Just get it right’,” comments a key figure from the games. “We are ecstatic with the response to the show, so this time people are arriving with more excitement and altered expectations.”
A New Vegas Vibe for Season Two
The upcoming season is taking place in the neon-lit city, the location of the beloved game Fallout: New Vegas, which is often praised for having the most compelling narratives and characters in the series, even if it was technically flawed at launch.
“It embodies a arid atmosphere, a Southwestern essence, that’s so key to that game,” notes the co-creator. “That parched, blasted-out iconic highway feeling of the game is so much fun to translate into the show.”
In the series narrative, a long time has passed since the story of the New Vegas game by the time the protagonists make their way there. Yet, the creators indicate that it acknowledges the gamer's experience.
The Importance of Physical Sets
The Fallout TV series is notable for its tactile feel – its makers insisted on real props and environments were fabricated, echoing the makeshift nature of the towns in the games.
“As a sci-fi fan, so many productions I watch, I’m aware that they’re all filmed against a blue screen,” observes co-creator Geneva Robertson-Dworet. “The primary goal of an translation, particularly of a interactive medium, is to seem like it’s tangible.”
Actually, almost each creature you see on-screen is physical, including the legendarily scary radioactive creatures known as Deathclaws. In the show, they are brought to life with puppets, and were reportedly rather intimidating up close.
A Labor of Love
The Fallout series succeeds because it is made by talented film-makers who are also passionate gamers, alongside the visionaries behind the franchise. This common understanding for the universe is clear in the final product.
The new batch of episodes is being released on a weekly basis rather than as a binge-able batch, offering a different experience from the initial release. This format will create a altered viewing experience, something the team themselves are excited to witness.
“It has more depth, it’s bigger, it’s wittier, it has a lot of twists,” promises Howard. “I can't wait to seeing what people think.”